|
Icebreakers and
Teambuilders
Icebreakers and
teambuilders help group members to get to know one
another, and can help kick off a meeting, retreat,
or other get-together with energy and group
interaction. Below are examples of these kinds of
activities.
Fact Bingo:
Create a grid and write different facts in each box
like "has green eyes" or "has been to Chicago." Ask
participants to move around the room and find the
people who fit that box and have them sign it. This
exercise is used to get to know others in the group.
Silent Identification:
Each participant is asked to either write words or
draw pictures that describe themselves. This is done
silently. They pin the picture on their backs, walk
around and have everyone look each other over.
Pictures are then shuffled and participants are
asked to identify the person to which the picture
belongs.
Pairs Game:
Make up pairs or
groups of people that go together (Mickey
Mouse/Minnie Mouse, Barbie/Ken). Give each person a
card with one member of the pair or group on it. The
pairs or groups must find their match. When they
find each other, they must discuss something about
themselves (such as their hometown, favorite family
vacation story, etc.).
Name Game:
Sit in a circle. One person starts by using an
adjective starting with the same letter as their
first name, followed by their first name (i.e.
Clever Claire, Kind Karen). The next person and
following has to repeat the first person's adjective
and name and then add their own. It goes around the
circle and the last person has to repeat all other
names in order and end with their own.
Human Knot:
Have a group of
10-15 people stand very close together. Tell them to
reach out their arms so all hand are jumbled and
intertwined. Tell them to grab one hand for each of
their hands, but not the one of the person's next to
them. Now they are a human knot and must use
teamwork to untangle themselves into one circle
without letting go of their hands.
Web Game:
Take a ball of yarn and have the person who starts
hold one end and rap it around their wrist. They
throw the yarn around the room and say something
positive about the person you throw to or something
they did to inspire you.
Balloon Game #1:
Have everyone put one piece of information about
themselves in a balloon, then blow up the balloon
and throw the balloon in the middle of the circle of
participants. One by one, pop the balloons and guess
to whom that piece of information belongs.
Balloon Game #2:
Pass one balloon around the circle and have each
person write a question on that balloon, and then
pass the balloon around the circle and each person
has to answer three questions on the balloon.
Hug Tag:
This is a cooperative version of "regular" tag. You
should designate a few people to be "freezers," then
tell everyone else to scatter in all directions. The
freezers count to ten, and then take off after the
runners. Once they tag a runner, that person becomes
one of the freezers. A player is safe from being
tagged only when he or she is hugging another
player.
Fruit Basket Turn Over:
Seat players in a circle. One person stands in the
center. Each player is given the name of a fruit.
The person in the middle calls out the name of two
fruits. The two people must quickly change seats.
The person in the middle also tries to reach one of
the seats. The one left standing then calls the name
of two other fruits. He or she may also call "fruit
basket turnover" and everyone must change seats.
Paper Bag Skits:
Split your group into teams consisting of three to
six members. Give each team a paper bag filled with
assorted objects. (These can be almost anything,
i.e. a wooden spoon, a screw, a bar of soap, a
computer disk, etc.) The object of the game is to
present a skit using all of the props provided. The
props may be used as they would be in normal life,
or they may be imaginatively employed. Give each
group a topic to base their skit on. When all the
skits have been planned and rehearsed they are
performed for the amusement of all.
Animal Match:
Upon entering the room, everyone is given a card
with an animal on it (make sure there are two of
every animal). On the count of three everyone makes
their animal noise and tries to find their partner.
Digging Game:
The members sit in a circle of chairs and there is
one person standing and does not have a chair. The
person in the middle asks a question, like "who has
brown hair?" and everyone who does has to get up and
switch seats. The person in the middle has to go and
find a seat, which in turn will leave somebody else
in the middle without a chair to ask a question. The
catch is that the people changing seats (this
applies to each individual round) cannot move to the
seat on either side of them, or if they get up and
can't find a seat, they cannot return to the seat
where they just sat. This is a great way to "dig" up
some information on people you don't know.
Adapted from the B’nai B’rith Youth Organization
(http://www.bbyo.org/bbg/ideas/mixers.html).
|